Moreover, said innuendo strays very close to (but importantly never crosses) the line between attention-grabbing and downright creepy, a prime example of this being that the 'reward' for clearing each dungeon and beating the female boss, is to see an anime-style cutaway of her in a salacious pose for the player to ogle. Many of the game's character development takes place in the hub between dungeons in which one of Fried's 16 companions finds their way into his bedroom. Practically every conversation between main protagonist Fried and his female companions (particularly Alisia) involves some moment that could be interpreted in a number of 'interesting' ways. The amount of sexual innuendo is staggering. Getting straight to the point, from the first five minutes of gameplay to the 50th hour of crawling through mazes, Dungeon Travelers 2 is filled to the brim with overtly sexualised characters, dialogue, and imagery (this word chosen very deliberately). It is fair to say the aforementioned all-female cast comes with a slice of 'traditional' Japanese liberalism with regards to the sexual innuendo, creating the danger of turning this magical quest into something downright tawdry. Fans of Atlus games will pick up all the hallmarks of the well-known publisher in here a traditional turn-based battle system, significant level grinding, and an epically long campaign. What makes this experience different is that, just like its predecessor To Heart 2: Dungeon Travelers, the main protagonist controls an entire cast of female fighters, with all the monsters also being female demons, witches, and other magical beings. The world here is one in which an elite group of fighters from the Royal Library are tasked with controlling the out of control monster population.
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